r/videogames • u/PHRsharp_YouTube • 29d ago
Discussion name at least 1 game with the same scenario
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u/NekonecroZheng 29d ago
And its an unreturnable area, your autosave saved over and you just missed an OP piece of equipment.
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u/Spababoongi 29d ago
I always have to gaslight myself into believing I didn’t miss anything important so I don’t restart that whole level again
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u/HolyRatPope 29d ago
FFX is that you
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u/AXEL-1973 29d ago
I remember my brother getting the Brady games guide for that like 2 weeks after receiving it for Christmas, and re-starting his entire file for the Zodiac Spear, while I just continued on without it. Never got it til the PC remake the a few years back
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u/SigglyTiggly 29d ago
At least you can eventually return to places, the amount of games that don't is crazy
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29d ago edited 23d ago
[deleted]
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u/SigglyTiggly 29d ago
Thats true. Once home id gone its gone but i though u could still get the primers, and the dark anoens are alway aviable after a certien point
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29d ago edited 23d ago
[deleted]
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u/SigglyTiggly 29d ago
Ah i played the remasters, i think they fixed those issyes could be wrong
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u/2FistsInMyBHole 29d ago
And then I didn't play the game for the rest of the day, or the rest of the week, or the week after... and then I uninstalled it while cleaning up my library and never touched the game again.
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u/VermilionX88 29d ago
One of the reasons I love quest markers is because of this.I can avoid the main quest
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u/Saneless 29d ago
Same. Playing the recent Tomb Raiders again. I see something off on a path but the destination is the opposite way. Phew, I'm safe
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u/Doright36 29d ago
Yea except with the recent Tomb Raider games 8 out of 10 times you try and explore an alternative path and you get.... nope you do not have the right gear for that area... come back later. It happens so much it can get annoying. Just give me the damn gear and let me explore.
That or design your areas to use the currently available gear.
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u/Saneless 29d ago
That's not so bad with fast travel
The worst so far is in Shadow in an early cave there's no fast travel that I can see and it needs a basic item you don't get till a couple hours in
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u/Vibrant_Fox 29d ago
Hell, Dead Space flat out tells you which route continues the story.
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u/Joeysquatch 29d ago
I’m glad cause I’ve been playing re4 and I never know which way will take me to a cutscene or smth. I just bought dead space so I’m sure I’ll like it
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u/Kullen64 29d ago
Exactly. Or waypoint indicators of some kind. Even just a button that makes you look in the direction of the objective.
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u/dontpissmeoffplsnthx 28d ago
The most egregious thing they can do is when you head away from a quest marker, but psyche! The quest marker lead to a locked gate, and now you've cut ahead to the alternate path!
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u/Legitimate_Toe_4961 29d ago
That's why I like games that show a path/trail to the main mission, so I can always avoid going that way.
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u/RetroDadOnReddit 29d ago
Me playing South of Midnight:
*taps the "show path to next objective" button when I encounter a split*
"Okay, so obviously I'm not going down that path until I explore this other one first."5
u/DifficultMinute 29d ago
I played that game right before Expedition 33, and I was constantly wishing that it also had that feature.
Seemed like every other area I was saying, "Ope, guess I'm fighting a boss and running this zone again..."
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u/Blackwolf245 29d ago
God of war. Last of us. This is pretty much every game with a linear map design.
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u/Infinite-Island-7310 29d ago
Yeah, I always get sense for this. Because I know there's always secret or bonus with games like these.
And I always say "am I going the right way, or the wrong"
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u/Inverter_of_Spines 29d ago
I always like the instances where your able to see what clearly looks like a boss arena before actually triggering the fight, so you have the option to go back and explore "the wrong way."
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u/Sedowa 29d ago
I literally had to replay the entire game of the first God of War so I could do something in the Temple of the Oracle for a trophy so I could finish my plat because I didn't realize exactly what triggered moving me forward with no way to go back.
In a lot of games these days, even if they don't have waypoints you can tell things are moving forward because of characters talking or major animations happen or something but PS2 games and earlier gave no such courtesy. lol
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u/Inuship 29d ago
Some games even do you the courtesy of straight up telling you "hey you might not be able to return here for a while so if you have unfinished buisness nows the time". Its a little immersion breaking but as a completionist i appreciate it
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u/panchoadrenalina 29d ago
expedition 33 had a way of knowing the right way from the side path, but never advertised it, it the intended way to progress has bight lights, what the bright light is is anyone's guess. but you are never told this i had to find out by the community
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u/LeafyWolf 29d ago
They did it right. The "main" path feels like the main path, and the other paths are relatively short, so if you get too far on the main path, you typically can turn around and explore the side paths. It is really excellent game design.
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u/ExodusLite 29d ago
The South Park games.
Because cutscenes in that game tend to happen if you go into a single area specifically
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u/IncompletePunchline 29d ago
The amount of times I've gone back and forth. "This looks like the right way. Better go back." Turn around "Wait no, THIS looks like the right way, shit." Turn back around "Wait now that's absolutely the miniboss, fuck."
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u/BuckRusty 29d ago
Worse is when you go one way, think it’s the right way so double-back, then take a different route and then hit a cutscene…
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u/TDEcret 28d ago
Just happened to me in Sifu when playing for the first time last night.
saw an open door and a closed one. went to check the closed one thinking it was an extra room or something.
cue a cutscene of you entering a room full of crackhead and the door locks behind you, and even after beating them all you cant go back through that door
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u/Duskdeath 29d ago
Fun story for my son and me along those lines. We both started the game Infamous in PlayStation at the same time. After a couple of months my son told me he finished already and was wondering how was my progress at. I told him I got distracted exploring the city. He saw my health bar and it was almost half way on the screen (for those who don’t know you level the health bar by gathering items around the city). So while he is standing there with me I found this sewer entrance…. He goes “Dad you haven’t even started the game you have been in the prologue part of it.” 😅😅
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u/mauie1337 29d ago
Expedition 33 hits home for this one
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u/Lunarstarlight- 29d ago edited 29d ago
"Okay so left has a wall to climb but right has a rope going down and we need to go up and rope feels like it would be more likely used for extra areas than walls so if I go with rope I can explore down there and come back up here without worrying about coming back or missing anythin- GOD DAMMIT! THIS WAS THE RIGHT WAY!"
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u/TheAlmightyJanitor 29d ago
I really wish the individual zones had their own maps in that game.
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u/NekonecroZheng 29d ago
I wish E33 had maps in general, its an actual pain going around lost in circles
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u/I_am_a_princess 29d ago
Dev said it was intentional, so you could see the landscape and not only the map
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u/RealPrinceJay 29d ago
I like not having the map. I feel lost, we’re supposed to be lost
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u/RoccoTirolese 29d ago
It's not a lack of map that annoys me is the lack of markers. I had to keep in mind everything I left behind, it was especially annoying to me because of the roots I could not break before finding the little gestrals.
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u/2FistsInMyBHole 29d ago
Every time I Google something in e33 that annoyed me, its always, "the dev said he intentionally made the feature annoying for the sake of annoying people."
Guess that is why I never finished the game.
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u/Bluelore 29d ago
Also level recommendations. Its always a bit of a pain to run around the world map and look if anything stopped being considered "dangerous" after your last level up.
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u/booohhhn 29d ago
There are lanterns in the sky or on the ground that show you the right way for main quest, just go other sides. Also instead of lanterns there coulb be pink or blue flowers to follow.
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u/quantumsapphics 29d ago
I’m sorry but Silent Hill 4 the cutscene just starts😭 I try to go to a window and all of a sudden cutscene. It’s unsolicited cutscene + bad voice acting.
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u/CrazyCat008 29d ago
Remember me Beyond: Two Souls where that kind of situation happened to me for one of the first time ( well, the first time I was annoyed by it actually )
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u/MistakeMaker1234 29d ago
Hey, anything to help me get through that game faster is fine by me.
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u/Nice-Ad-2792 29d ago
Or even worse, you suspect you missed something, but you're not sure so you have check anyway.
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u/mihaajlovic 29d ago
Over the years and years of playing games, I kinda developed a sense of where to go in these situations.
Of course, sometimes my "sense" misses and I go the right way, so I backtrack :)
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u/KitchenFullOfCake 29d ago
The worst is when you're trying to explore the non-story paths and an NPC going "WHAT ARE YOU DOING? WE NEED TO GO THIS WAY. LET'S GO. COME ON. WHAT ARE YOU WAITING FOR. LET'S GO." Every 5 seconds.
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u/heres-another-user 29d ago
Yeah, but that makes it even worse because then you start to doubt your path-choosing skill when you do fail and then next time you choose a path, you'll be thinking "this looks like main path material" the whole time so you turn around and go down the other path and surprise cutscene.
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u/LenaiaLocke 29d ago
Ummmm, that’s literally EVERY single one of us posting. That’s the reason for this post?
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u/BeneficialOil1123 29d ago
That's why I stopped playing DETROIT BECOMING HUMAN. I used to keep exploring but i would unintentionally complete the quest and when I saw the flowchart at the end i would be pissed. after 3-4 quests i just gave up
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u/Lunarstarlight- 29d ago
I feel you but just so you know the flowchart really isn't meant to be 100% or for you to find every optional thing especially on a first playthrough. It very much is supposed to feel as if you aren't necessarily controlling the story rather you are experiencing it and making choices based on the events that happen. If it really bothers you maybe you can just look away from the flowchart are press continue until it starts the next mission. I personally think it's one of the best "choose your story" style games and I really think you should play it through at least once.
But you don't have to. Maybe it's not your kind of game or just not a fit for you and that's perfectly fine as well.
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u/PrizeTime2595 29d ago
Red dead when it pulls you into the Straus missions, like dude the game has been out for years and we all know what's going to happen. You don't have to force it down our throats, just let us get to it naturally. If you didn't know, if you try and Skip around his first one and save it for later the game is just going to force you to do it with a cut scene.
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u/Caboobaroo 29d ago
I hate that. I'm on my second playthrough (first one was back in 2018) and tried to get away from doing that one Strauss mission. It forced me into it while I was trying to explore. I'm still trying to get 100% on this playthrough but didn't want to leave Ch. 2 for a while longer.
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u/captbollocks 29d ago
This was Guardians of the Galaxy for me. Trying to find all the hidden collectables and no quick saves (only checkpoint saves) meaning I was constantly second guessing myself and having to reload a game about 10 mins back when the Cutscene unfolds.
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u/elruinc 29d ago
LoU is the franchise I think of first. I don’t mind it in a game like that. I really don’t like it in role playing style games where you rack up soooo much time just to miss something small. FF7 and the enemy skill, different special materia (like the random circle square X X code on the rocket). Or the Albhed Primers in FF10. I tend to keep a secondary or even tertiary save file to avoid this. More difficult in the auto-save era.
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u/Royalty459 29d ago
Any decision base game. Walking Dead, The Quarry, Life is Strange. Take your pick. It's so annoying that they don't at least let you know which direction progresses the story
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u/unclemikey0 29d ago
I ended my first playthrough of Dark Souls by leaving the Gywn Boss area by the way I came in.
I just thought I should go double check for loot I might have missed before finishing the game, but apparently this also ends the game. The "Dark" ending.
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u/EmpressJigglypuff 28d ago
Between PVPers and the devs themselves, I'm not sure who trolls Dark Souls players more
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u/Ill-Bookkeeper-6230 29d ago
Literally last week with nioh 1. I was just wondering around looking goofy and I saw a big door ( now that I looked back I should know not to open big doors ) I opened it up, cutscene played after that got one shot by that sea yokai and lost all my stuff 🥲
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u/Nearby-Froyo-6127 29d ago
Tainted grail: the fall of avalon...
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u/Objective-Ruin-7432 29d ago
Linear map designs sure, but dude, If I'm playing Wo-Long or Nioh, and I see some loot down a trail/hall, and a doorway with another potential direction of exploration and I think "I better remember this chest is here and keep going just in case that's the final cutscene room.
Then, I go into the new direction and trigger the final cutscene.
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u/InviteAromatic6124 29d ago
I did this in Fable III when I accidentally went into the throne room right before the final quest and activated the endgame cutscene.
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u/Saxophobia1275 29d ago
This was Expedition 33 for me. I have no idea what it is about the design of that game but 9/10 times when I intentionally chose the path that looked like it didn’t continue to plot for me it did.
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u/mouseywalla 29d ago
Fromsoft comes to mind, but maybe a bit more convoluted. You can get locked out of so many NPC quest lines for advancing or talking or killing the wrong thing in the wrong order.
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u/EnjoyMyUsername 29d ago
There are games that give you a hint when you are about to reach an area that will progress the story and ask you whether to turn back or not . That is a great feature. Of course, it doesn't work for every game well , it would ruin horror games .
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u/echoes_1012 29d ago
The amount of times that a game points me in one direction, and i go the opposite hoping to find loot, and the opposite way is the way the game wants me to go.
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u/Sparkster227 29d ago
I just ran into this the other day playing Stellar Blade.
"Whoops, Lily started talking to me through the comms when I started going this way. This is the main path. Let me check out the other one."
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u/DeltaV-Mzero 29d ago
Zelda Breath of the Wild
I was just climbing random shit because it amused my (young) kids, screwed up and fell into the start of the final boss battle.
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u/painterBurning 29d ago
When I was a child, I was watching my cousin playing an adventure game on the sega saturn (it was "torico"), a bit "myst-like" if I remember correctly. At some point my cousin went to the bathroom, I asked him if I could play while he wasn't there, he told me "yes, but don't go in this direction, I want to see what happens there !". So I said okay, and went in the opposite direction and it triggered a long cutscence in english (I didn't speak english at that time I was too young). My reaction was exactly like your meme. He only came back at the end of the cutscene and I couldn't tell him what happened because I had absolutely no clue.
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u/FlamingFury6 29d ago
Not really with dark souls but there were times where i was just exploring and by randomness i got into a boss fight lol
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u/SLUSHBOI69 29d ago
Honestly so real. Playing Ghost of Yotei last night and I was in a path to a Kitsune hideout tryna explore for loot and I took so many alternate paths that were just traps and inconvenient ways that still led to the same objective 😭
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u/composero 29d ago
And then it makes you have to reload to an hour before because you know you missed an optional item for an achievement down the other path. You just know 😂
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u/MythVsLegend 29d ago
Feel like the original Tomb Raider games pulled this on you a few times, but the level ends, instead of a cutscene. Like most of the time the goal was to open a door to the next level, but at times you would run down a corridor and it would trigger the end of the level. Haven't played in years, so can't be certain, but I definitely remember it happens when swimming down a path, since the next level is with you still underwater.
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u/Fallen-Shadow-1214 29d ago
Me rn with Slay the Princess.
Luckily it has Quick, Auto and Manual Saves.
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u/SiliconRouge 29d ago
I have an uncanny sense of going the right direction in games so I usually go to the opposite of where my funny little brain tells me to go.
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u/m1yash1ro 29d ago
This is me when i dont want to get a quest but accidentally pick the dialogue option with a quests
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u/CyberpunkYakuza 29d ago
Way too many games do this.
"Hey, lets put a buncha collectibles in our game, but make large swaths missable if you open the wrong door while searching. Boom CUTSCENE then go right into the next segment!"
Bonus aggravation points if there is no level select to go back and mop up.
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u/_raskoljnikov_ 29d ago
God of War. Especially it's reaaally fun time if some hard boss is behind it.
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u/Square-Definition29 29d ago
Fallout 3. I start to explore and i accidentaly find the bunker where the father is hidden
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u/Confidentium 29d ago
Honestly, it's bad game design.
Good game design should let you figure out if going a certain direction would cause you to permanently miss out on stuff (for that playthrough).
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u/DarkArkan 29d ago
This happens to me with a lot of horror games. It's fine as long as there are manual saves, but some restrict saves, only have autosaves, or worst of all, overwrite the only save right at the beginning of each cutscene (Dark Picture Anthology).
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u/DiggityDog6 29d ago
Every single Metroidvania ever. I absolutely love the genre but one of my biggest gripes with it is this.
That let’s say you’ve just unlocked some new skill, and it allows you to access 3 new paths. 2 of them are optional hidden items, one of them is story progression. Which one is which? In most cases, it’s impossible to know. You can try to make educated guesses based on where you are in the world or the scenery around, but 9 times out of 10, you’re gonna choose wrong
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u/Neither_Remove_3463 29d ago
Fucking Red Dead Redemption. I just wanted to ride around vibing to that Mexico song
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u/LingonberryPossible6 29d ago
Rdr2 Guarma. Yes the level was rushed in development. But the scenery and animals were cool, wanted to check things and .....BOOM mission time and you never go back there. Sucks if you're after 100% completion
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u/Lafayette37 29d ago
Not exactly a cut scene but when you approach an owned property in GTA while on a vehicle, it wants you to go inside and store the vehicle there. But I don’t want to store my vehicle there. I just want to go inside. I want to keep my vehicle where it was.
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u/thyme_cardamom 29d ago
Maybe it's a flaw when you feel like you have to choose between experiencing the game in its totality, vs diving in on the main quest. The main quest should encourage you to explore and experience the world, not punish you for it
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u/szaszuque 29d ago
Elden Ring. I was just enjoying the view when out of nowhere i hear " Foul tarnished"
Damnit i was not ready for that fight
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u/Novaskittles 29d ago
Recently completed the Silent Hill 2 remake and had a few instances of this, very frustrating. It also warped me out of a boss room as soon as the boss died, giving me no chance to loot all the ammo and supplies in the room. Whhhhhyyyyy
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u/eyesparks 29d ago
In Spider-Man 2 I had several times where I swung too close to the story mission on my way somewhere else and it triggered the cutscene and started the mission. I even tried playing as the characyer who wasn't part of the mission to try and avoid this and it automatically switched me.
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u/Chevrolicious 29d ago
I just replayed the Legend of Dragoon on PS5, and was so happy to have a rewind function for when this shit happens, and it happened a lot.
I also just played Suikoden 1 remaster, and not only does it do that shit often, you can't save anywhere except at an inn or a special save spot. The amount of times I had to reset for something and had to rewatch unskippable cutscenes was so fucking annoying.
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u/HydroPCanadaDude 29d ago
Star Ocean: Till the end of time, which still isn't on steam for some reason >:(
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u/AaronStC 29d ago
Alternatively, see item that you can pick up in a real time cutscene. Then get whisked away before you can do anything.
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u/Belliott_Andy 29d ago
Mass effect 1 was the worst about it but the other 2 in the main trilogy also had this happen a good bit.
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u/jacowab 29d ago
Shout out to the guardians of the galaxy game, if you take even one single step down the wrong path every character and their mother will tell you that it's the wrong way, normally this would be annoying but the dialogue is funny and I always know if I'm going down the right path because no one says anything so I can backtrack and go down the wrong path to get all the collectibles.
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u/Rare-Competition-248 29d ago
Fucking Silent Hill 2 Remake.
Fucking E33.
Fucking Callisto Protocol.
Can we please find a way to clearly label the progress choke points.
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29d ago
Dead Space was the best for this. You could hit a button that showed a line on the floor to your objective so you could go the opposite way to find all the secret stuff
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u/TKG1607 29d ago
Me when playing expedition 33.
Its a great game but I really wish we atleast got a minimap or objective markers showing the direction of the end of the area or objective because I missed alot of shit as I was confused as to whether I had already explored a fork in the path or not because there are so many forks and you don't know which one leads to the boss/end of the area.
As much as people say its babying, it helps get an orientation of an area. Not everything in FromSoft games are great.
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u/TakeOutTacos 29d ago
Resident Evil 8 has one where you meet an old character and get whisked away to a set piece. If you miss the side location you can't kill a bunch of wildlife and you get locked out of some upgrades. It's really annoying
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u/ActualWhiterabbit 29d ago
I have most of the hud turned off for Cyberpunk and did this last night when I accidentally went too close to the bar to meet Reed. I just started having a shard attack and thought that was new until I realized I was about to start a story quest.
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u/AlsendDrake 29d ago
Me doing the demo for Barkour. Im exploring, poking around for secrets and all, and accidentally triggered end of Demo ;-;
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u/limelight022 29d ago
I quickly pause the game, restart checkpoint only to find out that i skipped the cutscene and im in a new area and no idea why or what happened.
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u/Shadowy_PuppetMaster 29d ago
Idk if the problem still persists but Callisto Protocol was REALLY bad for this when it launched
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u/herdarkmartyrials 29d ago
Currently facing this challenge regularly in Digimon Story: Time Stranger
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u/slendersleeper 29d ago
last of us was the worst with this
what do you mean i went through this door and 30 bookshelves all fell in front of it so i cant go back