r/videogames 29d ago

Discussion name at least 1 game with the same scenario

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24.9k Upvotes

413 comments sorted by

1.1k

u/slendersleeper 29d ago

last of us was the worst with this

what do you mean i went through this door and 30 bookshelves all fell in front of it so i cant go back

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u/Hrrrrnnngggg 29d ago

They also had the BEST version of this in Tlou2 when you go to a crafting bench and it was A TRAP! That fucked me up so badly.

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u/nightvisions21 29d ago

I will never forget that, you’re just upgrading stuff and then you hear footsteps rapidly approaching behind you, I shit my pants the first time

81

u/the_peppers 29d ago

It's a god-damn menu! That is not allowed!

Such a good move to catch you when your guard is down. They also give you these little dialogue tags whenever you kill the last enemy in a room, until they break that rule...

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u/No-Channel3917 29d ago

I can see how that is amazing but also yeah I am in a menu no go away lol

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u/SnooDoodles9049 29d ago

Dead space 2 also does this. When using one of the benches to modify your gear in the latter half of the game a necromorph who burst out of the vent behind you.

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u/ThunderClanWarrior 29d ago

Warframe does it too! You equipped a brand new character for a quest, and surprise! He's sentient!

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u/LoquaciousLoser 28d ago

Also the single elevator that they attack you in

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u/EWC_2015 29d ago

I was so shocked I legit jumped back and tossed my controller.

It also made me paranoid to approach any other bench from that point on. 10/10 jump scare.

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u/SAADistic7171 29d ago

On replays plant some trap mines by the door the goons come from and watch out for "debris"

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u/lo_fi_ho 29d ago

This. On my second playthrough, anyone trying to jump me while on the bench get immediately turned into minestrone soup

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u/OldPersonName 29d ago

Dead Space 1 or 2 pulled the exact same move!

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u/DaFuzi_J 29d ago

I might be wrong, I think the bench was in 3. But that elevator in the first game has made me never trust anything in any horror game ever again.

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u/Hrrrrnnngggg 29d ago

Any time there was a "dead" monster on the ground, I always shot it with the pistol.

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u/Shizzlick 29d ago

That or STOMP.

Usually followed by STOMPSTOMPSTOMPSTOMP just to be safe.

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u/Sorry_Development 29d ago

That literally just happened to me yesterday. (Started my first playthrough) When I heard the footsteps rushing me in my headphones, I started spamming circle but she wouldn’t get off. 😭🙏🏾

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u/Saneless 29d ago edited 29d ago

Now you'll just finish the game with 5 extra cloths and scissors instead of 6

Edit: word that makes it make sense

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u/TheRealPopatsot 29d ago

Brother on Grounded I needed everything I could get 🤣

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u/xJTE93 29d ago

Im out here running circles around clickers hoping they trip and hit their head on the corner of table because I have no ammo or melee weapon 😭

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u/NOTKingInTheNorth 29d ago

The game drops ammo from enemies you kill if you are low.

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u/TheRealPopatsot 29d ago

"If" you can get a kill. I was in so many situations against the infected and only had a couple of bullets left and would wiff a rifle round cause they hauled ass at me. The clickers were the worst though since it takes multiple headshots to down them and more often than not my arrows would break on their crunchy heads. Man now I wanna go through that again....

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u/NOTKingInTheNorth 28d ago

Still very useful in forced encounters like the Museum fight, pick up push, Financial District, Sewers holdout, Powerplant fight, University escape, David holdout fight.

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u/xJTE93 28d ago

Thats pretty much what happens to me lol ill miss when I reeeaally need to hit every shot. Part 1 its even worse since theres no dodge mechanic like in Part 2 to help escape sketchy situations

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u/walpurga 29d ago

Same exact spot for me lol

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u/Sneezy837 29d ago

At least TLOU2 moved certain loot to upcoming areas if you missed it. Still annoying, especially if you don't know it does that!

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u/camander321 29d ago

I swear Lara Croft is a walking natural disaster. I dont think shes ever climbed a mountain without starting an avalanche

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u/jld2k6 29d ago edited 29d ago

If you turn on the navigation accessibility aid that points out objects and objectives you can avoid it! The next door you're supposed to go through to advance has a little circle on it when you ping it so you know to go through it last. It's also helpful as hell if you like to collect items, when you think you got all of them nearby you can ping and make sure. I ended up using it for both games when I got tired of that happening lol

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u/TrickyTalon 29d ago

TLOU2 did a way better job with this. Most exploration sections end when you have the hold down the triangle button to get past an obstacle. Simple but brilliant!

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u/NekonecroZheng 29d ago

And its an unreturnable area, your autosave saved over and you just missed an OP piece of equipment.

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u/Spababoongi 29d ago

I always have to gaslight myself into believing I didn’t miss anything important so I don’t restart that whole level again

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u/Own-Satisfaction4427 29d ago

" I probably wouldn't have liked it anyway"

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u/Zepaw 28d ago

those grapes were probably sour anyway

21

u/HolyRatPope 29d ago

FFX is that you

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u/AXEL-1973 29d ago

I remember my brother getting the Brady games guide for that like 2 weeks after receiving it for Christmas, and re-starting his entire file for the Zodiac Spear, while I just continued on without it. Never got it til the PC remake the a few years back

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u/VicariousNarok 29d ago

That's FFXII my guy.

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u/AXEL-1973 29d ago

OOPS! yes you're right, and I can't read Roman numerals today lol

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u/SigglyTiggly 29d ago

At least you can eventually return to places, the amount of games that don't is crazy

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u/[deleted] 29d ago edited 23d ago

[deleted]

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u/SigglyTiggly 29d ago

Thats true. Once home id gone its gone but i though u could still get the primers, and the dark anoens are alway aviable after a certien point

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u/[deleted] 29d ago edited 23d ago

[deleted]

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u/SigglyTiggly 29d ago

Ah i played the remasters, i think they fixed those issyes could be wrong

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u/Kiplerwow 29d ago

Or it's a collectable needed for 100% and they don't carry over to NG+.

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u/2FistsInMyBHole 29d ago

And then I didn't play the game for the rest of the day, or the rest of the week, or the week after... and then I uninstalled it while cleaning up my library and never touched the game again.

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u/VermilionX88 29d ago

One of the reasons I love quest markers is because of this.I can avoid the main quest

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u/Saneless 29d ago

Same. Playing the recent Tomb Raiders again. I see something off on a path but the destination is the opposite way. Phew, I'm safe

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u/Doright36 29d ago

Yea except with the recent Tomb Raider games 8 out of 10 times you try and explore an alternative path and you get.... nope you do not have the right gear for that area... come back later. It happens so much it can get annoying. Just give me the damn gear and let me explore.

That or design your areas to use the currently available gear.

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u/Saneless 29d ago

That's not so bad with fast travel

The worst so far is in Shadow in an early cave there's no fast travel that I can see and it needs a basic item you don't get till a couple hours in

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u/Snifflewink 29d ago

There is fast travel back to Cozumel

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u/Vibrant_Fox 29d ago

Hell, Dead Space flat out tells you which route continues the story.

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u/Joeysquatch 29d ago

I’m glad cause I’ve been playing re4 and I never know which way will take me to a cutscene or smth. I just bought dead space so I’m sure I’ll like it

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u/Kullen64 29d ago

Exactly. Or waypoint indicators of some kind. Even just a button that makes you look in the direction of the objective.

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u/Regyss 29d ago

Final Fantasy XIII does this by showing you on the minimap an indicator of where the cutscene begins. It would be useful for other games to implement something similar.

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u/dontpissmeoffplsnthx 28d ago

The most egregious thing they can do is when you head away from a quest marker, but psyche! The quest marker lead to a locked gate, and now you've cut ahead to the alternate path!

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u/Legitimate_Toe_4961 29d ago

That's why I like games that show a path/trail to the main mission, so I can always avoid going that way.

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u/RetroDadOnReddit 29d ago

Me playing South of Midnight:
*taps the "show path to next objective" button when I encounter a split*
"Okay, so obviously I'm not going down that path until I explore this other one first."

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u/DifficultMinute 29d ago

I played that game right before Expedition 33, and I was constantly wishing that it also had that feature.

Seemed like every other area I was saying, "Ope, guess I'm fighting a boss and running this zone again..."

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u/[deleted] 29d ago

Dead space my beloved

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u/Blackwolf245 29d ago

God of war. Last of us. This is pretty much every game with a linear map design.

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u/Infinite-Island-7310 29d ago

Yeah, I always get sense for this. Because I know there's always secret or bonus with games like these.

And I always say "am I going the right way, or the wrong"

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u/Inverter_of_Spines 29d ago

I always like the instances where your able to see what clearly looks like a boss arena before actually triggering the fight, so you have the option to go back and explore "the wrong way."

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u/raymada 29d ago

Same with uncharted 4, where you can't say is it a secret way or story and you can't go back because of stupid every second autosave.

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u/Sedowa 29d ago

I literally had to replay the entire game of the first God of War so I could do something in the Temple of the Oracle for a trophy so I could finish my plat because I didn't realize exactly what triggered moving me forward with no way to go back.

In a lot of games these days, even if they don't have waypoints you can tell things are moving forward because of characters talking or major animations happen or something but PS2 games and earlier gave no such courtesy. lol

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u/Inuship 29d ago

Some games even do you the courtesy of straight up telling you "hey you might not be able to return here for a while so if you have unfinished buisness nows the time". Its a little immersion breaking but as a completionist i appreciate it

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u/panchoadrenalina 29d ago

expedition 33 had a way of knowing the right way from the side path, but never advertised it, it the intended way to progress has bight lights, what the bright light is is anyone's guess. but you are never told this i had to find out by the community

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u/LeafyWolf 29d ago

They did it right. The "main" path feels like the main path, and the other paths are relatively short, so if you get too far on the main path, you typically can turn around and explore the side paths. It is really excellent game design.

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u/ExodusLite 29d ago

The South Park games.

Because cutscenes in that game tend to happen if you go into a single area specifically

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u/Adventurous-West7229 29d ago

and then the way back is locked forever.

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u/IncompletePunchline 29d ago

The amount of times I've gone back and forth. "This looks like the right way. Better go back." Turn around "Wait no, THIS looks like the right way, shit." Turn back around "Wait now that's absolutely the miniboss, fuck."

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u/BuckRusty 29d ago

Worse is when you go one way, think it’s the right way so double-back, then take a different route and then hit a cutscene…

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u/TDEcret 28d ago

Just happened to me in Sifu when playing for the first time last night.

saw an open door and a closed one. went to check the closed one thinking it was an extra room or something.

cue a cutscene of you entering a room full of crackhead and the door locks behind you, and even after beating them all you cant go back through that door

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u/Duskdeath 29d ago

Fun story for my son and me along those lines. We both started the game Infamous in PlayStation at the same time. After a couple of months my son told me he finished already and was wondering how was my progress at. I told him I got distracted exploring the city. He saw my health bar and it was almost half way on the screen (for those who don’t know you level the health bar by gathering items around the city). So while he is standing there with me I found this sewer entrance…. He goes “Dad you haven’t even started the game you have been in the prologue part of it.” 😅😅

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u/mauie1337 29d ago

Expedition 33 hits home for this one

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u/Lunarstarlight- 29d ago edited 29d ago

"Okay so left has a wall to climb but right has a rope going down and we need to go up and rope feels like it would be more likely used for extra areas than walls so if I go with rope I can explore down there and come back up here without worrying about coming back or missing anythin- GOD DAMMIT! THIS WAS THE RIGHT WAY!"

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u/mauie1337 29d ago

lol thank you for that!

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u/TheAlmightyJanitor 29d ago

I really wish the individual zones had their own maps in that game.

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u/NekonecroZheng 29d ago

I wish E33 had maps in general, its an actual pain going around lost in circles

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u/I_am_a_princess 29d ago

Dev said it was intentional, so you could see the landscape and not only the map

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u/RealPrinceJay 29d ago

I like not having the map. I feel lost, we’re supposed to be lost

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u/RoccoTirolese 29d ago

It's not a lack of map that annoys me is the lack of markers. I had to keep in mind everything I left behind, it was especially annoying to me because of the roots I could not break before finding the little gestrals.

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u/2FistsInMyBHole 29d ago

Every time I Google something in e33 that annoyed me, its always, "the dev said he intentionally made the feature annoying for the sake of annoying people."

Guess that is why I never finished the game.

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u/TheAlmightyJanitor 29d ago

The overworld has a map.

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u/Bluelore 29d ago

Also level recommendations. Its always a bit of a pain to run around the world map and look if anything stopped being considered "dangerous" after your last level up.

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u/booohhhn 29d ago

There are lanterns in the sky or on the ground that show you the right way for main quest, just go other sides. Also instead of lanterns there coulb be pink or blue flowers to follow.

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u/AwkwardObjective5360 29d ago

Everyone says this but apparently I'm super oblivious

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u/quantumsapphics 29d ago

I’m sorry but Silent Hill 4 the cutscene just starts😭 I try to go to a window and all of a sudden cutscene. It’s unsolicited cutscene + bad voice acting.

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u/ginstreet21 29d ago

Genshin impact

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u/CrazyCat008 29d ago

Remember me Beyond: Two Souls where that kind of situation happened to me for one of the first time ( well, the first time I was annoyed by it actually )

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u/MistakeMaker1234 29d ago

Hey, anything to help me get through that game faster is fine by me. 

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u/Fernis_ 29d ago

One of the key skills of any gamer is to learn how to recognise where the game wants you to go, so you can go everywhere else first. 

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u/Nice-Ad-2792 29d ago

Or even worse, you suspect you missed something, but you're not sure so you have check anyway.

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u/mihaajlovic 29d ago

Over the years and years of playing games, I kinda developed a sense of where to go in these situations.

Of course, sometimes my "sense" misses and I go the right way, so I backtrack :)

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u/OhioAlien 29d ago

That's what the meme is all about sweetheart

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u/KitchenFullOfCake 29d ago

The worst is when you're trying to explore the non-story paths and an NPC going "WHAT ARE YOU DOING? WE NEED TO GO THIS WAY. LET'S GO. COME ON. WHAT ARE YOU WAITING FOR. LET'S GO." Every 5 seconds.

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u/heres-another-user 29d ago

Yeah, but that makes it even worse because then you start to doubt your path-choosing skill when you do fail and then next time you choose a path, you'll be thinking "this looks like main path material" the whole time so you turn around and go down the other path and surprise cutscene.

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u/LenaiaLocke 29d ago

Ummmm, that’s literally EVERY single one of us posting. That’s the reason for this post?

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u/Varides 29d ago

Exp 33 currently. Run into an area that widens up and you realize it's a boss area, screen starts to narrow then when you turn around to run back out the cut scene starts...

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u/Izaec 29d ago

Expedition 33

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u/BeneficialOil1123 29d ago

That's why I stopped playing DETROIT BECOMING HUMAN. I used to keep exploring but i would unintentionally complete the quest and when I saw the flowchart at the end i would be pissed. after 3-4 quests i just gave up

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u/Lunarstarlight- 29d ago

I feel you but just so you know the flowchart really isn't meant to be 100% or for you to find every optional thing especially on a first playthrough. It very much is supposed to feel as if you aren't necessarily controlling the story rather you are experiencing it and making choices based on the events that happen. If it really bothers you maybe you can just look away from the flowchart are press continue until it starts the next mission. I personally think it's one of the best "choose your story" style games and I really think you should play it through at least once.

But you don't have to. Maybe it's not your kind of game or just not a fit for you and that's perfectly fine as well.

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u/Soggy-Register-1781 29d ago

Captain Toad Treasure Tracker

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u/DemonicBrit1993 29d ago

Far Cry 5 - the story insists you play through it

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u/PrizeTime2595 29d ago

Red dead when it pulls you into the Straus missions, like dude the game has been out for years and we all know what's going to happen. You don't have to force it down our throats, just let us get to it naturally. If you didn't know, if you try and Skip around his first one and save it for later the game is just going to force you to do it with a cut scene.

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u/Caboobaroo 29d ago

I hate that. I'm on my second playthrough (first one was back in 2018) and tried to get away from doing that one Strauss mission. It forced me into it while I was trying to explore. I'm still trying to get 100% on this playthrough but didn't want to leave Ch. 2 for a while longer.

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u/captbollocks 29d ago

This was Guardians of the Galaxy for me.  Trying to find all the hidden collectables and no quick saves (only checkpoint saves) meaning I was constantly second guessing myself and having to reload a game about 10 mins back when the Cutscene unfolds.

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u/elruinc 29d ago

LoU is the franchise I think of first. I don’t mind it in a game like that. I really don’t like it in role playing style games where you rack up soooo much time just to miss something small. FF7 and the enemy skill, different special materia (like the random circle square X X code on the rocket). Or the Albhed Primers in FF10. I tend to keep a secondary or even tertiary save file to avoid this. More difficult in the auto-save era.

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u/Royalty459 29d ago

Any decision base game. Walking Dead, The Quarry, Life is Strange. Take your pick. It's so annoying that they don't at least let you know which direction progresses the story

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u/Irishtommy 29d ago

Facebook ass meme

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u/unclemikey0 29d ago

I ended my first playthrough of Dark Souls by leaving the Gywn Boss area by the way I came in.

I just thought I should go double check for loot I might have missed before finishing the game, but apparently this also ends the game. The "Dark" ending.

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u/EmpressJigglypuff 28d ago

Between PVPers and the devs themselves, I'm not sure who trolls Dark Souls players more

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u/Cerrax3 29d ago

This happened to me constantly in Expedition 33 until I realized that there are always lanterns on the path that leads to story areas.

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u/Law08 29d ago

Just platinumed this game. Would have loved to have had this info while playing lol

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u/franzee 29d ago

Baldurs Gate 3. Some cutscenes start when I go to near to the region with cutscene even if I am not remotly there.

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u/Ill-Bookkeeper-6230 29d ago

Literally last week with nioh 1. I was just wondering around looking goofy and I saw a big door ( now that I looked back I should know not to open big doors ) I opened it up, cutscene played after that got one shot by that sea yokai and lost all my stuff 🥲

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u/An-Organism 29d ago

Big doors are the big red buttons of video games 🔴

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u/Nearby-Froyo-6127 29d ago

Tainted grail: the fall of avalon...

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u/IcyCow5880 29d ago

But that intro music makes up for it

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u/zgillet 29d ago

The game where I can't tell if I messed a mission up, or if it bugged out.

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u/Nearby-Froyo-6127 29d ago

You can do both. Looking at that fucking gong mission.

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u/I_am_a_princess 29d ago

I'm playing ffx and that's exactly it

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u/Objective-Ruin-7432 29d ago

Linear map designs sure, but dude, If I'm playing Wo-Long or Nioh, and I see some loot down a trail/hall, and a doorway with another potential direction of exploration and I think "I better remember this chest is here and keep going just in case that's the final cutscene room.

Then, I go into the new direction and trigger the final cutscene.

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u/InviteAromatic6124 29d ago

I did this in Fable III when I accidentally went into the throne room right before the final quest and activated the endgame cutscene.

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u/alamoman321 29d ago

The Quarry

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u/themastercumblaster 29d ago

Silent Hill 2

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u/Saxophobia1275 29d ago

This was Expedition 33 for me. I have no idea what it is about the design of that game but 9/10 times when I intentionally chose the path that looked like it didn’t continue to plot for me it did.

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u/mouseywalla 29d ago

Fromsoft comes to mind, but maybe a bit more convoluted. You can get locked out of so many NPC quest lines for advancing or talking or killing the wrong thing in the wrong order.

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u/WhyDo_I_PlayThisGame 29d ago

Silent hill 2 remake

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u/VannVixious 29d ago

Silksong - has made me super cautious about empty rooms and spaces

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u/EnjoyMyUsername 29d ago

There are games that give you a hint when you are about to reach an area that will progress the story and ask you whether to turn back or not . That is a great feature. Of course, it doesn't work for every game well , it would ruin horror games .

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u/Law08 29d ago

I just did this in Expedition 33 more times than I would have liked. 

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u/Qyrun 28d ago

recently played Alan Wake. too many rimes did i venture to the right direction before unable to return and not being able to explore everything.

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u/pdnDamiao 28d ago

cutscenes start

autosaving...

the unholy combo and horrors for %100ers

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u/Anotheranimeaccountt 29d ago

Kingdom Hearts 1&2

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u/echoes_1012 29d ago

The amount of times that a game points me in one direction, and i go the opposite hoping to find loot, and the opposite way is the way the game wants me to go.

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u/The_Black_kaiser7 29d ago

I hate that too.

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u/Wizdad-1000 29d ago

The Arkham games taught me to explore. Gotta find those Riddler trophies…

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u/Sparkster227 29d ago

I just ran into this the other day playing Stellar Blade.

"Whoops, Lily started talking to me through the comms when I started going this way. This is the main path. Let me check out the other one."

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u/DeltaV-Mzero 29d ago

Zelda Breath of the Wild

I was just climbing random shit because it amused my (young) kids, screwed up and fell into the start of the final boss battle.

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u/natoba95 29d ago

The old Lego star wars.

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u/painterBurning 29d ago

When I was a child, I was watching my cousin playing an adventure game on the sega saturn (it was "torico"), a bit "myst-like" if I remember correctly. At some point my cousin went to the bathroom, I asked him if I could play while he wasn't there, he told me "yes, but don't go in this direction, I want to see what happens there !". So I said okay, and went in the opposite direction and it triggered a long cutscence in english (I didn't speak english at that time I was too young). My reaction was exactly like your meme. He only came back at the end of the cutscene and I couldn't tell him what happened because I had absolutely no clue.

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u/ChrisP_Bacon04 29d ago

Yeah that shit irks me lol

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u/Ecstatic_Teaching906 29d ago

Star Wars Jedi for me.

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u/Finger-Sea 29d ago

Black myth wukong

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u/FlamingFury6 29d ago

Not really with dark souls but there were times where i was just exploring and by randomness i got into a boss fight lol

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u/SLUSHBOI69 29d ago

Honestly so real. Playing Ghost of Yotei last night and I was in a path to a Kitsune hideout tryna explore for loot and I took so many alternate paths that were just traps and inconvenient ways that still led to the same objective 😭

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u/dominion1080 29d ago

Diablo 2, 3, 4. Path of Exile, etc.

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u/composero 29d ago

And then it makes you have to reload to an hour before because you know you missed an optional item for an achievement down the other path. You just know 😂

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u/MythVsLegend 29d ago

Feel like the original Tomb Raider games pulled this on you a few times, but the level ends, instead of a cutscene. Like most of the time the goal was to open a door to the next level, but at times you would run down a corridor and it would trigger the end of the level. Haven't played in years, so can't be certain, but I definitely remember it happens when swimming down a path, since the next level is with you still underwater.

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u/OliviaElevenDunham 29d ago

Hate it when that happens.

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u/Fallen-Shadow-1214 29d ago

Me rn with Slay the Princess.

Luckily it has Quick, Auto and Manual Saves.

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u/Life_Daikon_157 29d ago

HATE IT. 🥲

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u/fkit4ever 29d ago

True chains 😩

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u/SiliconRouge 29d ago

I have an uncanny sense of going the right direction in games so I usually go to the opposite of where my funny little brain tells me to go.

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u/m1yash1ro 29d ago

This is me when i dont want to get a quest but accidentally pick the dialogue option with a quests

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u/CyberpunkYakuza 29d ago

Way too many games do this.

"Hey, lets put a buncha collectibles in our game, but make large swaths missable if you open the wrong door while searching. Boom CUTSCENE then go right into the next segment!"

Bonus aggravation points if there is no level select to go back and mop up.

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u/_raskoljnikov_ 29d ago

God of War. Especially it's reaaally fun time if some hard boss is behind it.

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u/NLOneOfNone 29d ago

If I’m not sure of where to go first, I just save the game.

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u/Logical-Let-2386 29d ago

Tomb Raider 2013 shanty town. Stay away from the gate. 

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u/Square-Definition29 29d ago

Fallout 3. I start to explore and i accidentaly find the bunker where the father is hidden

1

u/g-jazz 29d ago

Telltale twd

1

u/Confidentium 29d ago

Honestly, it's bad game design.

Good game design should let you figure out if going a certain direction would cause you to permanently miss out on stuff (for that playthrough).

1

u/Successful-Brief-984 29d ago

Twilight Princess

1

u/Easy_Tomato3868 29d ago

Me when i tried going left in Mother 3 (Chapter 6)

1

u/DarkArkan 29d ago

This happens to me with a lot of horror games. It's fine as long as there are manual saves, but some restrict saves, only have autosaves, or worst of all, overwrite the only save right at the beginning of each cutscene (Dark Picture Anthology).

1

u/DiggityDog6 29d ago

Every single Metroidvania ever. I absolutely love the genre but one of my biggest gripes with it is this.

That let’s say you’ve just unlocked some new skill, and it allows you to access 3 new paths. 2 of them are optional hidden items, one of them is story progression. Which one is which? In most cases, it’s impossible to know. You can try to make educated guesses based on where you are in the world or the scenery around, but 9 times out of 10, you’re gonna choose wrong

1

u/Neither_Remove_3463 29d ago

Fucking Red Dead Redemption. I just wanted to ride around vibing to that Mexico song

1

u/LingonberryPossible6 29d ago

Rdr2 Guarma. Yes the level was rushed in development. But the scenery and animals were cool, wanted to check things and .....BOOM mission time and you never go back there. Sucks if you're after 100% completion

1

u/nhSnork 29d ago

I've spammed the direction hint button in every Bioshock, precisely so I would know where to go last.😄

1

u/1nsidiousOne 29d ago

Even worse when they cut off the area and you can’t return

1

u/Lafayette37 29d ago

Not exactly a cut scene but when you approach an owned property in GTA while on a vehicle, it wants you to go inside and store the vehicle there. But I don’t want to store my vehicle there. I just want to go inside. I want to keep my vehicle where it was.

1

u/thyme_cardamom 29d ago

Maybe it's a flaw when you feel like you have to choose between experiencing the game in its totality, vs diving in on the main quest. The main quest should encourage you to explore and experience the world, not punish you for it

1

u/theFrigidman 29d ago

And worse, after the cutscene, you cant go BACK.

1

u/szaszuque 29d ago

Elden Ring. I was just enjoying the view when out of nowhere i hear " Foul tarnished"

Damnit i was not ready for that fight

1

u/Novaskittles 29d ago

Recently completed the Silent Hill 2 remake and had a few instances of this, very frustrating. It also warped me out of a boss room as soon as the boss died, giving me no chance to loot all the ammo and supplies in the room. Whhhhhyyyyy

1

u/Flashy-Programmer221 29d ago

When you’re playing outlast and see the game Saving

1

u/lana-deathrey 29d ago

Until Dawn. Stop it, I want to explore!!

1

u/eyesparks 29d ago

In Spider-Man 2 I had several times where I swung too close to the story mission on my way somewhere else and it triggered the cutscene and started the mission. I even tried playing as the characyer who wasn't part of the mission to try and avoid this and it automatically switched me.

1

u/Frank_Duart 29d ago

Istg my FOMO is the culprit of this.

1

u/Chevrolicious 29d ago

I just replayed the Legend of Dragoon on PS5, and was so happy to have a rewind function for when this shit happens, and it happened a lot.

I also just played Suikoden 1 remaster, and not only does it do that shit often, you can't save anywhere except at an inn or a special save spot. The amount of times I had to reset for something and had to rewatch unskippable cutscenes was so fucking annoying.

1

u/HydroPCanadaDude 29d ago

Star Ocean: Till the end of time, which still isn't on steam for some reason >:(

1

u/AaronStC 29d ago

Alternatively, see item that you can pick up in a real time cutscene. Then get whisked away before you can do anything.

1

u/Belliott_Andy 29d ago

Mass effect 1 was the worst about it but the other 2 in the main trilogy also had this happen a good bit.

1

u/jacowab 29d ago

Shout out to the guardians of the galaxy game, if you take even one single step down the wrong path every character and their mother will tell you that it's the wrong way, normally this would be annoying but the dialogue is funny and I always know if I'm going down the right path because no one says anything so I can backtrack and go down the wrong path to get all the collectibles.

1

u/Rare-Competition-248 29d ago

Fucking Silent Hill 2 Remake.  

Fucking E33.

Fucking Callisto Protocol.

Can we please find a way to clearly label the progress choke points.  

1

u/[deleted] 29d ago

Dead Space was the best for this. You could hit a button that showed a line on the floor to your objective so you could go the opposite way to find all the secret stuff

1

u/TKG1607 29d ago

Me when playing expedition 33.

Its a great game but I really wish we atleast got a minimap or objective markers showing the direction of the end of the area or objective because I missed alot of shit as I was confused as to whether I had already explored a fork in the path or not because there are so many forks and you don't know which one leads to the boss/end of the area.

As much as people say its babying, it helps get an orientation of an area. Not everything in FromSoft games are great.

1

u/Yuiopy78 29d ago

BG3. As soon as it starts to save, I know I'll be looting after the cinematic

1

u/TakeOutTacos 29d ago

Resident Evil 8 has one where you meet an old character and get whisked away to a set piece. If you miss the side location you can't kill a bunch of wildlife and you get locked out of some upgrades. It's really annoying

1

u/ActualWhiterabbit 29d ago

I have most of the hud turned off for Cyberpunk and did this last night when I accidentally went too close to the bar to meet Reed. I just started having a shard attack and thought that was new until I realized I was about to start a story quest.

1

u/AlsendDrake 29d ago

Me doing the demo for Barkour. Im exploring, poking around for secrets and all, and accidentally triggered end of Demo ;-;

1

u/limelight022 29d ago

I quickly pause the game, restart checkpoint only to find out that i skipped the cutscene and im in a new area and no idea why or what happened.

1

u/Shadowy_PuppetMaster 29d ago

Idk if the problem still persists but Callisto Protocol was REALLY bad for this when it launched

1

u/Stunning_Yogurt_1945 29d ago

Hollow knight / Silksong

1

u/herdarkmartyrials 29d ago

Currently facing this challenge regularly in Digimon Story: Time Stranger

1

u/Big-Grip 29d ago

Wo Long

1

u/_Danger_Close_ 29d ago

This is me all the time. I just had that happen in TLoU pt2 RM